I’ve never played another game that gives you the power to one-shot any enemy, including the final boss, but then demands the restraint to not overuse it at the risk of having to start over.Įverything about Dragon Quarter is oppressive: the whole game world is bleak, abandoned corridors and dingy factories deep underground. It’s such a brilliant, ahead-of-its-time RPG if it had come out a decade later when roguelites were the darling of the indie world, I think everyone would’ve gotten it, but a game that rewards extremely strategic grinding and repeat plays was mighty strange on the PS2. I finished a run a couple nights ago and think I’ll be running through New Game+ soon, since the game was really built to be played multiple times and delivers you new bits of story with later runs. This weekend I’m still riding the high of the fun I’ve had playing through Capcom’s Breath of Fire: Dragon Quarter on my Steam Deck for the past week.
I don’t really know what this means but I believe it to be true, and I’m not just saying this because I’m currently in San Jose, California on a Saturday afternoon during which the temperature is somewhere between Hell Itself and Kissing the Surface of the Sun. This just in: I’m declaring it a Hot Emulator Summer starting today.